Thread: Unneeded NULL-pointer check in FreeSpaceMapTruncateRel
Hi all, In the category of nitpicky-code-style-issues, FreeSpaceMapTruncateRel is doing a NULL-pointer check for something that has been dereferenced on all the code paths leading to this check. (Yes, that's not interesting for common humans, Coverity sees things based on correctness). Regards, -- Michael
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Hi, On 2015-06-30 21:53:07 +0900, Michael Paquier wrote: > In the category of nitpicky-code-style-issues, FreeSpaceMapTruncateRel > is doing a NULL-pointer check for something that has been dereferenced > on all the code paths leading to this check. > (Yes, that's not interesting for common humans, Coverity sees things > based on correctness). Can you, in the future, batch these together into one thread, perhaps with one message below an introductory one for each patch? Unless they'll get applied immediately it'll be hard to follow the different threads. Greetings, Andres Freund
On Tue, Jun 30, 2015 at 9:57 PM, Andres Freund <andres@anarazel.de> wrote: > On 2015-06-30 21:53:07 +0900, Michael Paquier wrote: >> In the category of nitpicky-code-style-issues, FreeSpaceMapTruncateRel >> is doing a NULL-pointer check for something that has been dereferenced >> on all the code paths leading to this check. >> (Yes, that's not interesting for common humans, Coverity sees things >> based on correctness). > > Can you, in the future, batch these together into one thread, perhaps > with one message below an introductory one for each patch? Unless > they'll get applied immediately it'll be hard to follow the different > threads. I'll try. -- Michael