Re: dynloader.h missing in prebuilt package for Windows? - Mailing list pgsql-hackers

From Michael Paquier
Subject Re: dynloader.h missing in prebuilt package for Windows?
Date
Msg-id CAB7nPqTY_b+8pm5+v-K3PzZbTr69wqQ9OEr2GmLCYLT5z6TQzw@mail.gmail.com
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In response to Re: dynloader.h missing in prebuilt package for Windows?  (Tom Lane <tgl@sss.pgh.pa.us>)
Responses Re: dynloader.h missing in prebuilt package for Windows?  (Michael Paquier <michael.paquier@gmail.com>)
Re: dynloader.h missing in prebuilt package for Windows?  (Bruce Momjian <bruce@momjian.us>)
List pgsql-hackers
On Tue, Jan 5, 2016 at 2:27 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
> Michael Paquier <michael.paquier@gmail.com> writes:
>> The patch would put the buildfarm in red as it is incomplete anyway,
>> with MSVC what is used instead of dynloader.h is
>> port/dynloader/win32.h. Instead of this patch I would be incline to
>> remove the #define stuff with dynloader.h that use WIN32_ONLY_COMPILER
>> (see for example dfmgr.c) and just copy the header in include/. This
>> way we use the same header for all platforms.
>
> Patch please?

Sure, here you go. Bruce's patch simply forgot to copy the header file
via Solution.pm, so installation just failed. The change of dfmgr.c is
actually not mandatory but I think that as long as dynloader.h is
copied in include/ we had better change that as well, and it makes the
code cleaner.
--
Michael

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