On Sun, Aug 28, 2022 at 10:58 AM Nathan Bossart
<nathandbossart@gmail.com> wrote:
>
> Here is a new patch set in which I've attempted to address all feedback.
Looks in pretty good shape. Some more comments:
+ uint32 nelem_per_vector = sizeof(Vector32) / sizeof(uint32);
+ uint32 nelem_per_iteration = 4 * nelem_per_vector;
Using local #defines would be my style. I don't have a reason to
object to this way, but adding const makes these vars more clear.
Speaking of const:
- const __m128i tmp1 = _mm_or_si128(result1, result2);
- const __m128i tmp2 = _mm_or_si128(result3, result4);
- const __m128i result = _mm_or_si128(tmp1, tmp2);
+ tmp1 = vector32_or(result1, result2);
+ tmp2 = vector32_or(result3, result4);
+ result = vector32_or(tmp1, tmp2);
Any reason to throw away the const declarations?
+static inline bool
+vector32_is_highbit_set(const Vector32 v)
+{
+#ifdef USE_SSE2
+ return (_mm_movemask_epi8(v) & 0x8888) != 0;
+#endif
+}
I'm not sure why we need this function -- AFAICS it just adds more
work on x86 for zero benefit. For our present application, can we just
cast to Vector8 (for Arm's sake) and call the 8-bit version?
Aside from that, I plan on rewriting some comments for commit, some of
which pre-date this patch:
- * operations using bitwise operations on unsigned integers.
+ * operations using bitwise operations on unsigned integers. Note that many
+ * of the functions in this file presently do not have non-SIMD
+ * implementations.
It's unclear to the reader whether this is a matter of 'round-to-it's.
I'd like to document what I asserted in this thread, that it's likely
not worthwhile to do anything with a uint64 representing two 32-bit
ints. (It *is* demonstrably worth it for handling 8 byte-values at a
time)
* Use saturating subtraction to find bytes <= c, which will present as
- * NUL bytes in 'sub'.
+ * NUL bytes.
I'd like to to point out that the reason to do it this way is to
workaround SIMD architectures frequent lack of unsigned comparison.
+ * Return the result of subtracting the respective elements of the input
+ * vectors using saturation.
I wonder if we should explain briefly what saturating arithmetic is. I
had never encountered it outside of a SIMD programming context.
--
John Naylor
EDB: http://www.enterprisedb.com