On Mon, Aug 29, 2022 at 11:25:50AM +0700, John Naylor wrote:
> + uint32 nelem_per_vector = sizeof(Vector32) / sizeof(uint32);
> + uint32 nelem_per_iteration = 4 * nelem_per_vector;
>
> Using local #defines would be my style. I don't have a reason to
> object to this way, but adding const makes these vars more clear.
I added const.
> Speaking of const:
>
> - const __m128i tmp1 = _mm_or_si128(result1, result2);
> - const __m128i tmp2 = _mm_or_si128(result3, result4);
> - const __m128i result = _mm_or_si128(tmp1, tmp2);
> + tmp1 = vector32_or(result1, result2);
> + tmp2 = vector32_or(result3, result4);
> + result = vector32_or(tmp1, tmp2);
>
> Any reason to throw away the const declarations?
The only reason is because I had to move the declarations to before the
vector32_load() calls.
> +static inline bool
> +vector32_is_highbit_set(const Vector32 v)
> +{
> +#ifdef USE_SSE2
> + return (_mm_movemask_epi8(v) & 0x8888) != 0;
> +#endif
> +}
>
> I'm not sure why we need this function -- AFAICS it just adds more
> work on x86 for zero benefit. For our present application, can we just
> cast to Vector8 (for Arm's sake) and call the 8-bit version?
Good idea.
> - * operations using bitwise operations on unsigned integers.
> + * operations using bitwise operations on unsigned integers. Note that many
> + * of the functions in this file presently do not have non-SIMD
> + * implementations.
>
> It's unclear to the reader whether this is a matter of 'round-to-it's.
> I'd like to document what I asserted in this thread, that it's likely
> not worthwhile to do anything with a uint64 representing two 32-bit
> ints. (It *is* demonstrably worth it for handling 8 byte-values at a
> time)
Done.
> * Use saturating subtraction to find bytes <= c, which will present as
> - * NUL bytes in 'sub'.
> + * NUL bytes.
>
> I'd like to to point out that the reason to do it this way is to
> workaround SIMD architectures frequent lack of unsigned comparison.
Done.
> + * Return the result of subtracting the respective elements of the input
> + * vectors using saturation.
>
> I wonder if we should explain briefly what saturating arithmetic is. I
> had never encountered it outside of a SIMD programming context.
Done.
--
Nathan Bossart
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