On Mon, Mar 3, 2025 at 9:07 AM Bertrand Drouvot
<bertranddrouvot.pg@gmail.com> wrote:
>
> I did not imagine that much ;-) I was just seeing this code being duplicated
> and just thought about to avoid the duplication. But now that I read your comments
> above then I think we could just macro-ize the child_type check (as you mentioned
> up-thread). That would avoid the risk to forget to update the 3 locations doing the
> exact same check should we add a new child type in the game.
Is there a word we could use to describe what B_BACKEND and
B_WAL_SENDER have in common? They are the only backend types that will
go through the kind of external connection establishment steps (I
think), but I don't know a very accurate way to make that distinction
(which is required to come up with a useful macro name).
- Melanie