Alvaro Herrera wrote:
> We don't support BLCKSZ higher than 32k anyway
Thanks for pointing that out. Then I think we should declare sum1 to
be uint and sum2 to be uint64. We can take out the "% 255" out from
where it sits in the v2 patch, and just add something like this after
the sums are generated: sum1 %= 255; sum2 %= 255;
Or, of course, we can just do it on the line where we combine the two
sums for the final result, if that's not too hard to read.
-Kevin