Re: [FEATURE] Add schema option to all relevant objects - Mailing list pgadmin-hackers

From Guillaume Lelarge
Subject Re: [FEATURE] Add schema option to all relevant objects
Date
Msg-id 1310200101.2101.4.camel@laptop
Whole thread Raw
In response to Re: [FEATURE] Add schema option to all relevant objects  (Thom Brown <thom@linux.com>)
Responses Re: [FEATURE] Add schema option to all relevant objects
List pgadmin-hackers
On Sat, 2011-07-09 at 00:23 +0100, Thom Brown wrote:
> On 9 July 2011 00:12, Guillaume Lelarge <guillaume@lelarge.info> wrote:
> > On Fri, 2011-07-08 at 21:55 +0200, Guillaume Lelarge wrote:
> >> On Fri, 2011-07-08 at 20:06 +0100, Thom Brown wrote:
> >> > On 8 July 2011 19:46, Guillaume Lelarge <guillaume@lelarge.info> wrote:
> >> > > On Thu, 2011-07-07 at 23:24 +0100, Thom Brown wrote:
> >> > >> On 7 July 2011 23:20, Guillaume Lelarge <guillaume@lelarge.info> wrote:
> >> > >> > On Wed, 2011-07-06 at 11:59 +0100, Thom Brown wrote:
> >> > [...]
> >> > > And that should be all. The fixed patch is attached. There is one
> >> > > remaining issue: how to refresh the object's parent node in the new
> >> > > schema?
> >> >
> >> > I played around with rebuilding the node path with the new schema name
> >> > to refresh it, but I kept getting endless data type issues, and have
> >> > no idea how this node stuff works, so I'm not sure what to do about
> >> > that.  Have any guidance?  If not, I might have another attempt at
> >> > working out how to manipulate nodes.
> >> >
> >>
> >> I'll try to look into this, but I don't think I'll be lucky.
> >>
> >
> > I was wrong. I have it working. Code is ugly right now, so it'll need
> > some cleanup/refactoring/etc. Should be able to commit it tomorrow :)
>
> Excellent.  I'll be interested to see what you needed to do to achieve
> it.  Merci beaucoup.
>

Not much actually. See refresh.patch. ShowObject() in dlgProperty is
responsible of displaying objects in the treeview. I just added the code
that goes back to the Schemas node, and made it resfresh it.

add_schemas_v3.patch is the final patch. I'm intending to apply it
rather soon.


--
Guillaume
  http://blog.guillaume.lelarge.info
  http://www.dalibo.com

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