Robert Haas <robertmhaas@gmail.com> writes:
> On Thu, May 10, 2018 at 3:37 PM, Tom Lane <tgl@sss.pgh.pa.us> wrote:
>> Yeah, I had hoped that this might make a noticeable difference on slower
>> buildfarm animals, but some testing shows that it's more likely to be
>> barely above the noise floor.
> Any idea why?
Well, maybe the noise floor is too high. I experimented with "make check"
in src/bin/scripts (TAP tests enabled), which does 13 initdb's as of HEAD.
On dromedary's host (an older macOS release), 3 runs each:
HEAD: 1m47.017s 1m49.548s 1m46.805s
+patch: 1m47.188s 1m45.611s 1m51.520s
If you blame that last run on some background task chewing cycles, which
is certainly possible considering I'd neglected to turn off dromedary's
cron job, then there's some gain but not much. There *is* a clearly
visible win if you measure "initdb -N" in isolation,
HEAD: 0m5.244s 0m5.025s 0m4.930s
+patch: 0m4.785s 0m4.706s 0m4.824s
but it's just not much compared to the other overhead of a TAP test.
These numbers would support the idea that we're saving about 250 ms
per initdb, which times 13 is circa 3 sec, which is comparable to the
inter-run variation I'm seeing in the scripts test.
I have no doubt that it'd add up to something over a lot of buildfarm
runs, but it's certainly no sort of game-changer.
Running on my RHEL6 dev machine, where I customarily use PROVE_FLAGS='-j4'
for check-world runs, src/bin/scripts takes maybe 14.9s on average. The
patch itself does nothing for that machine of course, but if I simulate
its effect by setting the TZ environment variable, the runtime drops to
14.2s or so. So again, there'd be some win for developer testing, but
not enough to get anybody excited.
regards, tom lane