Thread: Should pointers to PGPROC be volatile-qualified?
There are a bunch of places where we do things like PGPROC *proc = arrayP->procs[index]; /* Fetch xid just once - see GetNewTransactionId */ TransactionId pxid= proc->xid; ... use pxid several times ... In the case where "use pxid" involves a function call, this is probably safe enough, because the compiler can't assume that the called function won't access and modify the PGPROC. However, if "use pxid" is straight line code, I am suddenly wondering if the C compiler could think it can get away with loading proc->xid more than once instead of expending a register on it. As far as it knows there isn't any way for the value to change underneath it. The correct fix for this is probably to make the fetch happen through a volatile-qualified pointer, eg volatile PGPROC *proc = arrayP->procs[index]; /* Fetch xid just once - see GetNewTransactionId */ TransactionIdpxid = proc->xid; I'm wondering how far to go with that. In the extreme we could try to make MyProc and all other PGPROC pointers volatile-qualified; is that overkill? Or maybe I'm worried over nothing. I can't recall any bug reports that seem like they could be tied to such a thing, and given that we can only set, not clear, MyProc->xid and xmin without exclusive lock, there might not actually be a bug here. But it seems a bit risky. Comments? Does anyone think the C standard forbids what I'm worried about? regards, tom lane
Tom Lane wrote: >Comments? Does anyone think the C standard forbids what I'm worried >about? > > My understanding of the C spec is that it explicitly *allows* for exactly what you're afraid of. It's even possible if the uses include function calls, as the compiler might inline the function calls. The downside of litering the code with volatile qualifications is that it's an optimization stopper. For example, if proc is declared volatile, the compiler couldn't merge multiple different proc->foo references into a single load into a register. Note that all sorts of weirdnesses are possible when you have shared mutable state between multiple different threads. For example, assume you have two threads, and two global ints x and y, initially both 0. Thread 1 do: y = 1; r1 = x; (where r1 is a local variable in thread 1), while thread 2 does: x = 1; r2 = y; (with r2 being a local variable in thread 2). Here's the thing: both r1 and r2 can end up 0! I've seen this in real code. What happens is that the compiler notices that in both cases, the load and stores are independent, so it can reorder them. And as loads tend to be expensive, and nothing can progress until the load completes, it moves the loads up before the stores, assuming the program won't notice. Unfortunately, it does, as "the impossible" can then happen. Brian
Brian Hurt <bhurt@janestcapital.com> writes: > Note that all sorts of weirdnesses are possible when you have shared > mutable state between multiple different threads. Yeah. In the majority of places this isn't a big problem because access to shared memory looks like LWLockAcquire(some_lock);... mess with shared state ...LWLockRelease(some_lock); and as long as the LWLock functions are extern and not inlineable all is well. But we do need to be more careful in places where we're violating that coding rule, and the various stuff that looks at or changes xid and xmin is violating it. What I'm inclined to do for now is put "volatile" into those places in procarray.c where there seems to be a risk. regards, tom lane