On Thu, Feb 06, 2025 at 10:33:35AM -0600, Nathan Bossart wrote:
> On Thu, Feb 06, 2025 at 08:44:35AM +0000, Chiranmoy.Bhattacharya@fujitsu.com wrote:
>>> Does this hand-rolled loop unrolling offer any particular advantage? What
>>> do the numbers look like if we don't do this or if we process, say, 4
>>> vectors at a time?
>>
>> The unrolled version performs better than the non-unrolled one, but
>> processing four vectors provides no additional benefit. The numbers
>> and code used are given below.
>
> Hm. Any idea why that is? I wonder if the compiler isn't using as many
> SVE registers as it could for this.
I've also noticed that the latest patch doesn't compile on my M3 macOS
machine. After a quick glance, I think the problem is that the
TRY_POPCNT_FAST macro is set, so it's trying to compile the assembly
versions.
../postgresql/src/port/pg_bitutils.c:230:41: error: invalid output constraint '=q' in asm
230 | __asm__ __volatile__(" popcntl %1,%0\n":"=q"(res):"rm"(word):"cc");
| ^
../postgresql/src/port/pg_bitutils.c:247:41: error: invalid output constraint '=q' in asm
247 | __asm__ __volatile__(" popcntq %1,%0\n":"=q"(res):"rm"(word):"cc");
| ^
2 errors generated.
--
nathan