On Thu, Jun 19, 2025 at 9:28 PM Anthony Hsu <erwaman@gmail.com> wrote: > > Yes, another option might be to change the wakeup logic so that the startup process is still woken up even if new processes have acquired the pin. The main thing is the startup process should be woken up promptly so that it can recheck if it can acquire the cleanup lock and if not, send PROCSIG_RECOVERY_CONFLICT_BUFFERPIN again to cancel any new backends. > > Before the standby limit time (default 30s) is reached, ResolveRecoveryConflictWithBufferPin will enable both a standby limit timeout and a deadlock timeout (default 1s). So if someone is holding a conflicting buffer pin for a long time, due to the deadlock timeout, the startup process will get woken up every 1s and recheck until we reach the standby limit, at which point it'll send the PROCSIG_RECOVERY_CONFLICT_BUFFERPIN. But after reaching standby limit, the next time the startup process does ResolveRecoveryConflictWithBufferPin, it only sends PROCSIG_RECOVERY_CONFLICT_BUFFERPIN without enabling the timeouts, which leads to the possibility of this race. So I thought a simple solution to address this race would be to just always enable the timeouts.
Again looking at the code and I got confused with the code placement of ProcWaitForSignal(WAIT_EVENT_BUFFER_PIN);, I mean if we are already behind then we broadcast 'PROCSIG_RECOVERY_CONFLICT_BUFFERPIN' and then wait for WAIT_EVENT_BUFFER_PIN signal, Otherwise, we will wait on timeouts, and once woken up by timeout we broadcast 'PROCSIG_RECOVERY_CONFLICT_BUFFERPIN' but now we don't bother to wait for WAIT_EVENT_BUFFER_PIN.
If we get woken by the standby_delay timeout, we broadcast PROCSIG_RECOVERY_CONFLICT_BUFFERPIN and then return from this method (ResolveRecoveryConflictWithBufferPin) back to LockBufferForCleanup, which will then loop back to the beginning of the for loop [1]. It will then check if it is the exclusive pinner again, and if not, re-enter ResolveRecoveryConflictWithBufferPin, and then wait for WAIT_EVENT_BUFFER_PIN.
I've attached a patch fixing the race condition by always enabling the standby limit and deadlock timeouts.