> 2) Think of the front end as changing states as the user interacts > with it, then figure out what queries need to be made to correspond to > the changes in state.
[snip]
That is exactly what we are doing for the most part and was our first bet with the buildings, however since building can affect pretty much anything, anywhere on the game changing states as the user interacts is getting beyond comprehension of a human mind(al least for my mind)
Oh Yeah! A BRMS might be just what I’m look for! I did not know that such thing existed, but, there is always a but!! I don’t think we have the buget to use one, will investigate further.