Re: report compiling pgadmin3 on MacosX - Mailing list pgadmin-support

From Jose' Cruanyes
Subject Re: report compiling pgadmin3 on MacosX
Date
Msg-id 9CBED1F0-438F-11D9-A617-000D932B60C4@cegroup.it
Whole thread Raw
In response to Re: report compiling pgadmin3 on MacosX  (Frederik Goris <lists@belgian.org>)
List pgadmin-support
Il giorno 01/dic/04, alle 12:06, Frederik Goris ha scritto:

> Can you explain how you did this part?  I've managed to compile, 
> thanks to
> your other tips, but "creating a minimal bundle by hand" eludes me.
>

(little and imprecise background)
in MacOSX the applications are really "Bundles", folders with the .app 
extension and a fixed structure inside that holds the executable and 
the resources needed, (the structure can become pretty complex) when 
the user "opens" this folders a kind of magic happens and the finder 
sets the environ and launch the executable, on a normal executable file 
the finder doesn't know what to do with it (launch in terminal, as 
deamon, as carbon App, ecc) so you need to create a folder with the 
proprer structure and contents

in our case

PGAdmin3.app (folder)MacOS (folder)    pgadmin3 (the built executable)    ui (I've copied here the whole folder just to
makeit quick)
 

wxWidgets samples uses a script to setup the bundle (complete with 
icons and the like) as last step in make, that could be borrowed

Pax et Bonum

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