Re: Possible infinite loop on buildfarm animals - Mailing list buildfarm-members

From Noah Misch
Subject Re: Possible infinite loop on buildfarm animals
Date
Msg-id 20240317172941.4e@rfd.leadboat.com
Whole thread Raw
In response to Possible infinite loop on buildfarm animals  (Tom Lane <tgl@sss.pgh.pa.us>)
Responses Re: Possible infinite loop on buildfarm animals
List buildfarm-members
On Fri, Mar 15, 2024 at 02:42:14PM -0400, Tom Lane wrote:
> Another idea to consider is to set the wait_timeout parameter
> in your animals' configuration files, to put an upper bound
> on the total elapsed time for a run.  By default that's
> infinite, since it's really hard to select a one-size-fits-all
> value ... but it's a good backstop if you don't mind picking
> machine-specific limits.

Other than CLOBBER_CACHE animals, the server rejects results older than 24h:
https://github.com/PGBuildFarm/server-code/blob/8572ac7/cgi-bin/pgstatus.pl#L273

The same 24h should probably be the default wait_timeout.  One might use a
longer timeout if wanting to attach a debugger to a process of a stuck run.
If one just wants an intervention-free buildfarm animal, 24h is good.



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