Manfred Koizar wrote:
> Tom Lane wrote in another tread:
> > PS: I did like your point about BITMAPLEN; I think that might be
> > a free savings. I was waiting for you to bring it up on hackers
> > before commenting though...
> So here we go...
>
> Hi,
>
> in htup.h MinHeapTupleBitmapSize is defined to be 32, i.e. the bitmap
> uses at least so many bits, if the tuple has at least one null
> attribute. The bitmap starts at offset 31 in the tuple header. The
> macro BITMAPLEN calculates, for a given number of attributes NATTS,
> the length of the bitmap in bytes. BITMAPLEN is the smallest number n
> divisible by 4, so that 8*n >= NATTS.
>
> The size of the tuple header is rounded up to a multiple of 4 (on a
> typical(?) architecture) by MAXALIGN(...). So we get:
>
> NATTS BITMAPLEN THSIZE
> 8 4 36
> 16 4 36
> 33 8 40
>
> I don't quite understand the definition of BITMAPLEN:
>
> #define BITMAPLEN(NATTS) \
> ((((((int)(NATTS) - 1) >> 3) + 4 - (MinHeapTupleBitmapSize >> 3)) \
> & ~03) + (MinHeapTupleBitmapSize >> 3))
Thanks for improving this. I had to look at this macro recently and it
was quite confusing.
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