On Sat, Oct 16, 2010 at 10:17 AM, Peter Eisentraut <peter_e@gmx.net> wrote:
> On lör, 2010-10-16 at 09:23 -0700, Paul Ramsey wrote:
>> >> (And, if we are going to break everything
>> > in sight, now would be a good time to think about changing typmod to
>> > something more flexible than one int32.)
>>
>> As someone who is jamming geometry type, spatial reference number and
>> dimensionality into said 32bit typmod, let me say emphatically ...
>> Amen!
>
> So what kind of data structure would you like for a typmod?
I'm a primitive enough beast that just having 64-bits would make me
happy. As a general matter though, a bytea?
P