Re: libpq object hooks - Mailing list pgsql-patches

From Tom Lane
Subject Re: libpq object hooks
Date
Msg-id 17177.1210949948@sss.pgh.pa.us
Whole thread Raw
In response to Re: libpq object hooks  ("Merlin Moncure" <mmoncure@gmail.com>)
Responses Re: libpq object hooks
Re: libpq object hooks
List pgsql-patches
"Merlin Moncure" <mmoncure@gmail.com> writes:
>> typedef void *(*PGobjectEventProc)(PGobjectEventId evtId, ...);
>> int PQregisterObjectEventProc(PGconn*, PGobjectEventProc);
>> void *PQeventData(PGconn *, PGobjectEventProc);
>> void *PQresultEventData(PGresult *, PGobjectEventProc);

> This provides what we need...a key to lookup the hook data without
> using a string. Also, it reduces the number of exports (it's a little
> easier for us, while not essential, to not have to register each
> callback individually).  Also, this AFAICT does not have any ABI
> issues (no struct), and adds less exports which is nice.  We don't
> have to 'look up' the data inside the callbacks..it's properly passed
> through as an argument.  While vararg callbacks may be considered
> unsafe in some scenarios, I think it's a good fit here.

I don't think varargs callbacks are a good idea at all.  Please adjust
this to something that doesn't do that.  Also, haven't you forgotten
the passthrough void *?

If you really want only one callback function, perhaps what would work
is

typedef void (*PGeventProc) (PGeventId eventId, const void *eventInfo,
                             void *passthrough);

int PQregisterEventProc(PGconn *conn, PGeventProc proc, void *passthrough);

where eventInfo will point to one of several exported struct types
depending on the value of eventId.  With this approach, you can add
more fields to the end of any one such struct type without creating
ABI issues.  I have little confidence in being able to make similar
changes in a varargs environment.

Also, even if varargs are safe they'd be notationally unpleasant
in the extreme.  varargs are just a PITA to work with --- you'd have
to do all the decoding in the first-level hook routine, even for
items you weren't going to use.  With something like the above
all you need is a switch() and some pointer casts.

            regards, tom lane

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