Hi,
On Wed, Apr 24, 2024 at 03:00:00PM +0300, Alexander Lakhin wrote:
> 24.04.2024 11:38, Bertrand Drouvot wrote:
> > I gave more thought to v2 and the approach seems reasonable to me. Basically what
> > it does is that in case the object is already dropped before we take the new lock
> > (while recording the dependency) then the error message is a "generic" one (means
> > it does not provide the description of the "already" dropped object). I think it
> > makes sense to write the patch that way by abandoning the patch's ambition to
> > tell the description of the dropped object in all the cases.
> >
> > Of course, I would be happy to hear others thought about it.
> >
> > Please find v3 attached (which is v2 with more comments).
>
> Thank you for the improved version!
>
> I can confirm that it fixes that case.
Great, thanks for the test!
> I've also tested other cases that fail on master (most of them also fail
> with v1), please try/look at the attached script.
Thanks for all those tests!
> (There could be other broken-dependency cases, of course, but I think I've
> covered all the representative ones.)
Agree. Furthermore the way the patch is written should be agnostic to the
object's kind that are part of the dependency. Having said that, that does not
hurt to add more tests in this patch, so v4 attached adds some of your tests (
that would fail on the master branch without the patch applied).
The way the tests are written in the patch are less "racy" that when triggered
with your script. Indeed, I think that in the patch the dependent object can not
be removed before the new lock is taken when recording the dependency. We may
want to add injection points in the game if we feel the need.
> All tested cases work correctly with v3 applied —
Yeah, same on my side, I did run them too and did not find any issues.
> I couldn't get broken
> dependencies,
Same here.
> though concurrent create/drop operations can still produce
> the "cache lookup failed" error, which is probably okay, except that it is
> an INTERNAL_ERROR, which assumed to be not easily triggered by users.
I did not see any of those "cache lookup failed" during my testing with/without
your script. During which test(s) did you see those with v3 applied?
Attached v4, simply adding more tests to v3.
Regards,
--
Bertrand Drouvot
PostgreSQL Contributors Team
RDS Open Source Databases
Amazon Web Services: https://aws.amazon.com