Fix lost Windows socket EOF events.
Winsock only signals an FD_CLOSE event once if the other end of the
socket shuts down gracefully. Because each WaitLatchOrSocket() call
constructs and destroys a new event handle every time, with unlucky
timing we can lose it and hang. We get away with this only if the other
end disconnects non-gracefully, because FD_CLOSE is repeatedly signaled
in that case.
To fix this design flaw in our Windows socket support fundamentally,
we'd probably need to rearchitect it so that a single event handle
exists for the lifetime of a socket, or switch to completely different
multiplexing or async I/O APIs. That's going to be a bigger job
and probably wouldn't be back-patchable.
This brute force kludge closes the race by explicitly polling with
MSG_PEEK before sleeping.
Back-patch to all supported releases. This should hopefully clear up
some random build farm and CI hang failures reported over the years. It
might also allow us to try using graceful shutdown in more places again
(reverted in commit 29992a6) to fix instability in the transmission of
FATAL error messages, but that isn't done by this commit.
Reported-by: Tom Lane <tgl@sss.pgh.pa.us>
Tested-by: Alexander Lakhin <exclusion@gmail.com>
Discussion: https://postgr.es/m/176008.1715492071%40sss.pgh.pa.us
Branch
------
REL_16_STABLE
Details
-------
https://git.postgresql.org/pg/commitdiff/a622095bcc4d12c5ff3caa02756a8ab2e0813ed3
Modified Files
--------------
src/backend/storage/ipc/latch.c | 32 ++++++++++++++++++++++++++++++++
1 file changed, 32 insertions(+)