It does smell like it but I cannot find the source of the smell. I'm definitely using x64 build tools, the Maya install is x64 and I have checked that the python is x64 (using "print("%x" % sys.maxsize, sys.maxsize > 2**32)").
Do you have any experience with Dependancy Walker? A lot of the links reference it to find the missing dependencies but I have no idea what to do with the information.
On Thu, Nov 28, 2013 at 5:26 PM, Jack Straw <jack.straw@saddingtonbaynes.com> wrote: > Hi, > > I am trying to build psycopg2 for a version of python that is packaged with > the 3D creation package Maya (version 2013). I can build and install > psycopg2 to the python install but when load the module I get the following > error; > > # Error: ImportError: file C:\Program > Files\Autodesk\Maya2013\Python\lib\site-packages\psycopg2\__init__.py line > 50: DLL load failed: %1 is not a valid Win32 application. # > > My build process is; > > Run the x64 VS9 build environment setup script > Build the cextenstion, including the right libs and headers; "C:\Program > Files\Autodesk\Maya2013\bin\mayapy.exe" setup.py build_ext -"IC:\Program > Files\Autodesk\Maya2013\include\python2.6" -"LC:\Program > Files\Autodesk\Maya2013\lib" > Build the rest of the module > Install
Smells like a 32/64 bit mess-up between Maya, Python and the compiler.
Googling "python DLL load failed: %1 is not a valid Win32 application" yields lots of result, for example