> Should we add a description of the consequences of not being able to > acquire the lock in fast-path (when there are no available slots)? > For example, we could say that this is considerably more expensive > and may be subject to contention.
Agreed. v3 adds the following paragraph at the end of the Fast-Path Locking subsection:
+ <para> + Acquiring a lock via the main lock table is considerably more + expensive than the fast path, and under heavy concurrent lock + activity can become a point of contention (observable as the + <literal>LockManager</literal> wait event). + </para>
Other parts of the patch are unchanged from v2. v3 attached.