Re: mingw 64 build - Mailing list pgsql-hackers

From Andrew Dunstan
Subject Re: mingw 64 build
Date
Msg-id 4D45A15C.2090608@dunslane.net
Whole thread Raw
In response to Re: mingw 64 build  (Magnus Hagander <magnus@hagander.net>)
Responses Re: mingw 64 build  (Magnus Hagander <magnus@hagander.net>)
List pgsql-hackers

On 01/30/2011 11:52 AM, Magnus Hagander wrote:
> On Sun, Jan 30, 2011 at 16:47, Andrew Dunstan<andrew@dunslane.net>  wrote:
>> The attached patch allows building a 64 bit Windows Postgres using the
>> mingw64 compiler from
>> <http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Automated%20Builds/>.
>> It works both as a native compiler and for cross-compiling (which I tested
>> on 32 bit Windows, but could in theory be done on any of the supported
>> hosts, including Linux, Darwin and Cygwin).
>>
>> The required changes are very modest, and I'd like to commit this so we can
>> get some buildfarm coverage (I don't have an available 64 bit Windows
>> machine for running a buildfarm member right now. but maybe someone else
>> does.)
>>
>> There will be some small consequent documentation changes.
> +#ifndef _WIN32_WINNT
>   #define _WIN32_WINNT 0x0501
> +#endif
>
> That seems unsafe in general. What if _WIN32_WINNT is already defined,
> but to something lower than 0x0501?Might be better to do:
> #ifdef _WIN32_WINNT
> #undef _WIN32_WINNT
> #endif


Right now we define it to 0x0501 unconditionally, which causes warnings 
on practically every file, because the mingw64 headers define it 
themselves to 0x0502. We don't really want to redefine it down 
ourselves, do we?


Maybe we should do the undefine only if it's lower than 0x0501.


>
> +#ifndef WIN64
>   #define _WINSOCKAPI_
>
> Did you verify that that's not needed on win64-msvc? (my VM isn't
> booted right now, so I didn't actually test it)


No, I don't have such a setup, so testing that would be a significant 
burden to me. But the buildfarm does (hamerkop). Part of the reason for 
wanting to get this onto the buildfarm is to make sure it doesn't upset 
anything else. After all that's a major reason for the buildfarm's 
existence in the first place.



cheers

andrew


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