Re: Updated bitmap index patch - Mailing list pgsql-patches

From Finlay Thompson
Subject Re: Updated bitmap index patch
Date
Msg-id 1178282462.12996.5.camel@korora.catalyst.net.nz
Whole thread Raw
In response to Updated bitmap index patch  (Gavin Sherry <swm@alcove.com.au>)
Responses Re: Updated bitmap index patch
List pgsql-patches
Hi Gavin

Thanks for the new patch!

I ran some address matching on the patched code and have generated
another "ERROR:  out of memory" problem.

The strange thing is that it runs over 150 queries without problem and
then crashes.

I have attached the logfile (well some of it).

If you want I can send you the schema as well....


Finlay


On Thu, 2007-05-03 at 13:51 +1000, Gavin Sherry wrote:
> Hi all,
>
> Attached is an updated bitmap index patch. It contains bug fixes, API
> changes, binary changes (page identifier to distinguish it from other
> indexes) and has been brought up to HEAD.
>
> I worked on a few approaches to VACUUM, none very satisfactory. The
> problem is, breaking a compressed word representing matches can have
> serious consequences -- at the least, creation of new words, at the worst,
> creation of a new page. If a lot of this were to happen, REINDEX would be
> much more efficient (this is what earlier patches did).
>
> One approach I looked at was modifying the existing read API to be able to
> do something like "kill prior tuple". This, I think, made the API quite
> complex and it was hard to implement, since the existing mechanism
> decompresses words on the fly and it would be hard to identify which TID
> is no longer a match. So, I dropped this idea pretty quickly.
>
> The second approach is to just manually traverse each vector and change
> matches to non-matches where necessary. The complexity then is in managing
> the consequences of breaking compressed words, doing WAL (efficiently) and
> calculating free space. I've only partially implemented this approach. At
> this stage, I don't have time to finish it due to other commitments.
>
> Thanks,
>
> Gavin
> ---------------------------(end of broadcast)--------------------------- TIP 2: Don't 'kill -9' the postmaster

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