From b26a88d08004b2558a850388bc91d6aec7e300de Mon Sep 17 00:00:00 2001 From: David Rowley Date: Sun, 7 Jul 2024 22:19:18 +1200 Subject: [PATCH v1] Optimize WindowAgg's use of tuplestores When WindowAgg finished one partition of a PARTITION BY, it previously would call tuplestore_end() to purge all the stored tuples before again calling tuplestore_begin_heap() and carefully setting up all of the tuplestore read pointers exactly as required for the given frameOptions. Since the frameOptions don't change between partitions, this part does not make much sense. It seems much better to create the tuplestore and the read pointers once and simply call tuplestore_clear() at the end of each partition. tuplestore_clear() moves all of the read pointers back to the start position and removes all tuples. A simple test query with 1 million partitions and 1 tuple per partition has been shown to run around 44% faster than without this change. --- src/backend/executor/nodeWindowAgg.c | 162 ++++++++++++++++++--------- src/include/nodes/execnodes.h | 1 + 2 files changed, 107 insertions(+), 56 deletions(-) diff --git a/src/backend/executor/nodeWindowAgg.c b/src/backend/executor/nodeWindowAgg.c index 3221fa1522..cc32a92bed 100644 --- a/src/backend/executor/nodeWindowAgg.c +++ b/src/backend/executor/nodeWindowAgg.c @@ -1074,57 +1074,24 @@ eval_windowfunction(WindowAggState *winstate, WindowStatePerFunc perfuncstate, } /* - * begin_partition - * Start buffering rows of the next partition. + * prepare_tuplestore + * Prepare the tuplestore and all of the required read pointers for the + * WindowAggState's frameOptions. + * + * Note: We use pg_noinline to avoid bloating the calling function with code + * which is only called once. */ -static void -begin_partition(WindowAggState *winstate) +static pg_noinline void +prepare_tuplestore(WindowAggState *winstate) { WindowAgg *node = (WindowAgg *) winstate->ss.ps.plan; - PlanState *outerPlan = outerPlanState(winstate); int frameOptions = winstate->frameOptions; int numfuncs = winstate->numfuncs; - int i; - - winstate->partition_spooled = false; - winstate->framehead_valid = false; - winstate->frametail_valid = false; - winstate->grouptail_valid = false; - winstate->spooled_rows = 0; - winstate->currentpos = 0; - winstate->frameheadpos = 0; - winstate->frametailpos = 0; - winstate->currentgroup = 0; - winstate->frameheadgroup = 0; - winstate->frametailgroup = 0; - winstate->groupheadpos = 0; - winstate->grouptailpos = -1; /* see update_grouptailpos */ - ExecClearTuple(winstate->agg_row_slot); - if (winstate->framehead_slot) - ExecClearTuple(winstate->framehead_slot); - if (winstate->frametail_slot) - ExecClearTuple(winstate->frametail_slot); - - /* - * If this is the very first partition, we need to fetch the first input - * row to store in first_part_slot. - */ - if (TupIsNull(winstate->first_part_slot)) - { - TupleTableSlot *outerslot = ExecProcNode(outerPlan); - if (!TupIsNull(outerslot)) - ExecCopySlot(winstate->first_part_slot, outerslot); - else - { - /* outer plan is empty, so we have nothing to do */ - winstate->partition_spooled = true; - winstate->more_partitions = false; - return; - } - } + /* we shouldn't be called if this was done already */ + Assert(winstate->buffer == NULL); - /* Create new tuplestore for this partition */ + /* Create new tuplestore */ winstate->buffer = tuplestore_begin_heap(false, false, work_mem); /* @@ -1158,16 +1125,10 @@ begin_partition(WindowAggState *winstate) agg_winobj->readptr = tuplestore_alloc_read_pointer(winstate->buffer, readptr_flags); - agg_winobj->markpos = -1; - agg_winobj->seekpos = -1; - - /* Also reset the row counters for aggregates */ - winstate->aggregatedbase = 0; - winstate->aggregatedupto = 0; } /* create mark and read pointers for each real window function */ - for (i = 0; i < numfuncs; i++) + for (int i = 0; i < numfuncs; i++) { WindowStatePerFunc perfuncstate = &(winstate->perfunc[i]); @@ -1179,8 +1140,6 @@ begin_partition(WindowAggState *winstate) 0); winobj->readptr = tuplestore_alloc_read_pointer(winstate->buffer, EXEC_FLAG_BACKWARD); - winobj->markpos = -1; - winobj->seekpos = -1; } } @@ -1224,6 +1183,88 @@ begin_partition(WindowAggState *winstate) winstate->grouptail_ptr = tuplestore_alloc_read_pointer(winstate->buffer, 0); } +} + +/* + * begin_partition + * Start buffering rows of the next partition. + */ +static void +begin_partition(WindowAggState *winstate) +{ + PlanState *outerPlan = outerPlanState(winstate); + int numfuncs = winstate->numfuncs; + + winstate->partition_spooled = false; + winstate->framehead_valid = false; + winstate->frametail_valid = false; + winstate->grouptail_valid = false; + winstate->spooled_rows = 0; + winstate->currentpos = 0; + winstate->frameheadpos = 0; + winstate->frametailpos = 0; + winstate->currentgroup = 0; + winstate->frameheadgroup = 0; + winstate->frametailgroup = 0; + winstate->groupheadpos = 0; + winstate->grouptailpos = -1; /* see update_grouptailpos */ + ExecClearTuple(winstate->agg_row_slot); + if (winstate->framehead_slot) + ExecClearTuple(winstate->framehead_slot); + if (winstate->frametail_slot) + ExecClearTuple(winstate->frametail_slot); + + /* + * If this is the very first partition, we need to fetch the first input + * row to store in first_part_slot. + */ + if (TupIsNull(winstate->first_part_slot)) + { + TupleTableSlot *outerslot = ExecProcNode(outerPlan); + + if (!TupIsNull(outerslot)) + ExecCopySlot(winstate->first_part_slot, outerslot); + else + { + /* outer plan is empty, so we have nothing to do */ + winstate->partition_spooled = true; + winstate->more_partitions = false; + return; + } + } + + /* Create new tuplestore if not done already. */ + if (unlikely(winstate->buffer == NULL)) + prepare_tuplestore(winstate); + + winstate->next_partition = false; + + if (winstate->numaggs > 0) + { + WindowObject agg_winobj = winstate->agg_winobj; + + /* reset mark and see positions for aggregate functions */ + agg_winobj->markpos = -1; + agg_winobj->seekpos = -1; + + /* Also reset the row counters for aggregates */ + winstate->aggregatedbase = 0; + winstate->aggregatedupto = 0; + } + + /* reset mark and seek positions for each real window function */ + for (int i = 0; i < numfuncs; i++) + { + WindowStatePerFunc perfuncstate = &(winstate->perfunc[i]); + + if (!perfuncstate->plain_agg) + { + WindowObject winobj = perfuncstate->winobj; + + winobj->markpos = -1; + winobj->seekpos = -1; + } + } /* * Store the first tuple into the tuplestore (it's always available now; @@ -1360,9 +1401,9 @@ release_partition(WindowAggState *winstate) } if (winstate->buffer) - tuplestore_end(winstate->buffer); - winstate->buffer = NULL; + tuplestore_clear(winstate->buffer); winstate->partition_spooled = false; + winstate->next_partition = true; } /* @@ -2127,7 +2168,7 @@ ExecWindowAgg(PlanState *pstate) /* We need to loop as the runCondition or qual may filter out tuples */ for (;;) { - if (winstate->buffer == NULL) + if (winstate->next_partition) { /* Initialize for first partition and set current row = 0 */ begin_partition(winstate); @@ -2670,6 +2711,7 @@ ExecInitWindowAgg(WindowAgg *node, EState *estate, int eflags) winstate->all_first = true; winstate->partition_spooled = false; winstate->more_partitions = false; + winstate->next_partition = true; return winstate; } @@ -2684,6 +2726,14 @@ ExecEndWindowAgg(WindowAggState *node) PlanState *outerPlan; int i; + if (node->buffer != NULL) + { + tuplestore_end(node->buffer); + + /* nullify so that release_partition skips the tuplestore_clear() */ + node->buffer = NULL; + } + release_partition(node); for (i = 0; i < node->numaggs; i++) diff --git a/src/include/nodes/execnodes.h b/src/include/nodes/execnodes.h index b62c96f206..4a91bad4b2 100644 --- a/src/include/nodes/execnodes.h +++ b/src/include/nodes/execnodes.h @@ -2619,6 +2619,7 @@ typedef struct WindowAggState bool all_first; /* true if the scan is starting */ bool partition_spooled; /* true if all tuples in current partition * have been spooled into tuplestore */ + bool next_partition; /* true if begin_partition needs to be called */ bool more_partitions; /* true if there's more partitions after * this one */ bool framehead_valid; /* true if frameheadpos is known up to -- 2.34.1